Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
Over the past few months, we’ve covered DirectX 12 and showed you the level of performance gains it can achieve. DirectX 12 promises to bring the same types of low-level APIs that allow game ...
Microsoft's DirectX API has been a core part of gaming for decades, and Microsoft is preparing to upgrade this platform for the AI era. The new DirectX will have AI upscaling at the core, giving ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
One of the sticking points hampering adoption of Intel's Arc GPUs has been its performance in older titles, particularly those using much older versions of the DirectX API. You could argue that it ...
Forward-looking: Microsoft first introduced DirectX alongside Windows 95 as an incentive to drive game developers to support the new GUI-based operating system. The company has never stopped improving ...
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