Here’s a quick library to write your GPU-based operators and execute them in your Nvidia, AMD, Intel or whatever, along with my new VisualDML tool to design your operators visually. This is a follow ...
As I'm spending some time back in the land of low-level C, I'm trying to fully get my head around best-practices for header files and code organization, so I thought I'd toss out some questions. (NOTE ...
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