Minecraft developer Mojang is switching the Java Edition's graphics API from OpenGL to Vulkan ahead of its Vibrant Visuals ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Check out this article to learn all about Minecraft moving its graphics API from OpenGL to Vulkan and what is it in for the players.
Mojang states that its ongoing effort to bring Vibrant Visuals to the Java Edition will mandate a change that players should ...
Although Mojang has not provided a precise timeline for transitioning Minecraft to Vulkan, players and modders can begin testing the new renderer in Java Edition in ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
A little over two years since the launch of Vulkan 1.0, the Khronos group has launched its first major revision to its cross platform graphics API. Vulkan 1.1 offers two major new features, support ...
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...